
Dota 2
The one I keep coming back to. Endlessly deep, occasionally infuriating, and still the best team game I know.
I think about games the way I think about software: the best ones respect your time and make good design feel effortless. Here's what I've been playing.

The one I keep coming back to. Endlessly deep, occasionally infuriating, and still the best team game I know.

My go-to wind-down game. Cleaning up the same corner over and over until a lap finally feels right is oddly meditative.

Working through it now — more of that painterly Sucker Punch open world, and I'm in no rush to reach the end.

The game that rewired how I think about open worlds — see a mountain, climb it, and the systems just quietly agree with you.

Night City is one of the most atmospheric worlds I've wandered. Post-2.0 it finally plays as good as it looks.

The three-character structure still holds up, and the world is absurdly dense. I keep reinstalling it every couple of years.

The first Pokémon in ages that felt genuinely new. Catching in the overworld should be the template from here on out.

Leans hard into action and spectacle. The Eikon battles are some of the most gloriously over-the-top set pieces I've played.

Every frame looks like a painting, and the wind-guided navigation is the most elegant "trust the player, drop the HUD" idea I've seen.

Team Ninja's open-world samurai epic. Rough around the edges in places, but the combat and the late-Edo setting kept me hooked.

A rare sequel that deepens the combat and the story in equal measure. The father-and-son core still lands hard.